#Wonderswan emulator savestates how to#
During this time, many quality of life features have been implemented to make the emulator easier and more enjoyable to use, graphics have taken another step forward, and our audio emulation has finally reached a mature point where there are features yet to be implemented, but what's implemented now works great. Hi guys, Tech James here,In this video, I’ll show you how to get a WonderSwan Color emulator for the PSP/PSP GO running 6.61 CFW Some ROMs are included in t. Last week we released our newest stable build, version 1.2.6 marking 6 months since our last progress report. Progress Report August 2018 August 13th, 2018.The plan at the time was to release it within 2 weeks, but other priorities came up and getting the Pi release to production quality was put on hold. Now Available on the Raspberry Pi 4 December 14th, 2019īack in July the first video of redream running on the Raspberry Pi 4b was posted.In this past year, support has been added for multiple new platforms to make the emulator accessible, performance has dramatically increased, new features such as save states and cheat support have landed to make emulating more fun, and numerous accuracy improvements were made to continue polishing the overall emulation experience. Hot off the presses is our latest stable, version 1.5.0, marking the second stable release since the last progress report. Progress Report February 2020 February 13th, 2020.The total list of games are not that long but still take a while to scrolls. while navigating through the roms, can you add a scroller/skipper for easy navigations. The Sega Genesis, known as the Mega Drive Designed by an R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Segas System 16 arcade board, centered on a Motorola 68000 processor as the CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware sprites, tiles, and scrolling. In 1x size, the WS border is flickering, can I add my own border or just leave it as a black border?Īnd.
Note: Ability to swaps between the D-pad X and D-pad Y, in horizontal games, I would like to use the Joystick as a navigation and the normal D-pad to activate the inventory items (Rockman EXE WS and Dicing Knight as an example). The reason for this is, in vertical mode I don't have a way to press Up/Down (Y/B combo) or Left/Right (X/A combo) at the same time (I've yet to find a game that benefits from this). Finalburn Alpha Shuffle: Re-Recording and savestates are features but its not the most stable. Added support for GameCube hybrid analog/digital triggers.
Higan core plugin is now deprecated and will be removed in 6 months. XYLR = Rapid fires and Quick savestates respectively (XY affected if Copy of D-pads activated). Added BSNES, an accurate SNES emulator with 'Display Mode' screen options for HD mode 7 graphics, as the new secondary SNES core plugin. X = Button B (Rapid Fire B or Copy of Button B)īutton A and Button B = Restore these buttons if the Copy of D-pad inputs aren't snaps to ABXY.
Y = Button A (Rapid Fire A or Copy of Button A) Will you implements the input settings in the future? If not, then I would like to request these optimizations: Thank you, seems like Alekmaul stripped too much functions from the original Oswan source code, can you restore the savestates?